Senior Character Artist
Job location: Belgrade
WANT TO BECOME THE POLYGON SCULPTOR OF OUR NEW GAME?
WE ARE LOOKING FOR A TALENTED AND EXPERIENCED CHARACTER ARTIST TO JOIN OUR TEAM!
As a Senior Character Artist in Nordeus, you will work on shaping our upcoming 3D game. You will be using the latest in multiplatform and Unity tech, as well as producing high quality models and textures — all with a focus on creating realistic and stylized people and creatures.
What you will be doing:
- Creating 3D models using Maya and ZBrush
- Supporting the whole character producing process in the team (creating models, textures and surfaces)
- Ensuring that character meshes are suitable for animation
- Being responsible for the quality of models and working with the game’s Art
- Director to achieve the desired quality, while finishing tasks on time
- Understanding and applying good working practices with regard to geometry resolutions, modelling for deformation (animation) and modelling for texture placement
- Optimising existing 3D models to fit within the specification and producing multiple levels of detail — from low polygon through to high resolution models while maintaining the highest visual quality possible
- Brainstorming with your team to achieve creative concepts and original designs
- Mentoring and coaching other team members
- Collaborating with teams across the entire company
What you should have:
Senior level artists within Nordeus are expected to deliver and take on a higher level of autonomous responsibility for the creation, delivery and quality level of art within their teams. For this reason, we would expect you to have:
- 3+ years of experience as a Character artist in the games industry
- Excellent skills in creating 3D character models using Maya
- Strong understanding of anatomy that informs and guides all modelling, texturing and concepting
- Superb knowledge of modeling 3D assets (from low to highpoly) and retopology
- Proficient in organic modeling
- Ability to build meshes that deform well when animated
- Strong foundational skills of visual design principles (light, value, color, flow, form, shape, & composition)
Pluses:
- Excellent traditional art skills
- Character concepting skills
- Understanding of art pipelines when working between Maya and ZBrush
- Ability to apply rules of real human and animal anatomy in creating plausible fantasy characters with a believable anatomy
- Animation and rigging skills
- Experience with the Unity game engine
If you imagine this being something you would enjoy doing, let’s make it happen! Send us your up-to-date CV, portfolio and cover letter explaining why you believe we are a match.
Portfolio Guidelines:
So that our Art Department can best assess your skills and ability, we would love to see your latest portfolio that best communicates your knowledge of the human anatomy. To help you decide what to include, here are little hints of what we will be looking out for. We are keen to see:
- Life drawings and digital models
- Turntables (with the visible mesh as part of this) and budgets
- High and low poly (game ready) models that include texture sheets with UV layouts and, rather than just head or kit parts, we’d love to see full body characters
- Concept sketches, photos, designs or any other references that communicates the original idea on which your model was based
- Your ability to get your assets in game