Novi Sad

15.12.2021.

We are looking for a passionate Rigger to join our team of extremely fun-to-work-with colleagues and support us on our mission of creating state-of-the-art AA+ gaming experiences.

Sounds good? Please, do read on.

What will you be doing as a Mad Head?

  • Recognize proper mesh topology as well as repair and give feedback to the Character Modeling Department
  • Based on the models provided by the Character Modeling Department, carry out the rigging and skinning of the characters to meet the needs of project animators and the technical and artistic directors
  • Create and use the tools and run modes to produce the best possible results and incorporate them into the project’s game engine
  • Along with the character modeler and artistic director – animation, develop facial rigs so animators can create high-quality animations in an optimal way
  • Ensure a nomenclature that is in keeping with project norms and the selection sets in the master scenes in order to facilitate the work of animators
  • Implement a skeleton control system to foster/simplify the work of animators
  • Ensure that the final result (rigging/skinning) meets the artistic standards of the project
  • Carry out all other related tasks

What do we expect from our ideal candidate?

  • Minimum 3 years experience in video game riggering or other relevant field
  • Independently choose the technique in which to create the animation, as long as it meets the criteria set for the final animation
  • Total mastery of Maya when it comes to character, prop and environment animation and manipulation
  • Working familiarity with HIK mocap workflow in Maya.
  • Experience with technical aspects of rigging and skinning characters for animation and automatic rigging frameworks like mGear.
  • Strong understanding of body mechanics and realistic animation
  • Understanding of game design and game development production process
  • Wealth of experience in 3D animation and a portfolio to match
  • Attention to detail, adaptability, suppleness, flexibility and an open mind

It would be a plus if you have:

  • Proficiency in realistic as well as stylized motion animation
  • In-depth knowledge of anatomy
  • Knowledge of the IK and optimal pivotal points
  • Knowledge of the limitations of the game engine and production needs
  • Knowledge of python scripting is a major plus
  • Artistic ability
  • In-depth understanding of anatomy and physiology of movements
  • Willingness to work inside of a multidisciplinary team
  • Strong knowledge of MotionBuilder
  • A deep knowledge of the engine and animation tools, and bring new solutions to complex problems

In return, here is what we can give:

  • A dynamic and extremely upbeat workplace like you have never seen before
  • Flexible working hours: sleep in or run errands before work - we trust you with your time
  • Chance to work with senior professionals and teams from the field
  • Premium private medical insurance for you and your family members as well as other wellbeing benefits such as yoga classes because we care about our physical and mental health
  • Ongoing education and training: Self-improvement is a priority so conferences, classes, workshops, courses (external and internal) are all part of the package!
  • Community events: we are heavily involved in developing startup, tech and gaming ecosystems - and will include you into it!

Apply by pressing the button below.

Deadline for applications: 15.12.2021.

Upoznaj kompaniju Mad Head Games

O Kompaniji Iskustva Poslovi Plate Beneficije Tech Stack

Mad Head Games studio počeo je kao lokalni indie game developer iz Beograda i Novog Sada osnovan
od strane pasioniranih, marljivih i posvećenih zaljubljenika u video igre koji su verovali u moć video
igara da u svačiji život unesu više zabave i imaginacije. Njihova priča počinje 2011. kada je studio
osnovan od strane iskusnih developera i prijatelja - pionira tadašnje domaće game dev scene.
U godinama koje su dolazile, tim je rastao okupljen oko zajedničke vizije, a to je stvaranje narativnih,
atmosferičnih i zabavnih igračkih iskustava. Prvi veliki uspesi došli su sa HOPA naslovima objavljenim
od strane globalnog izdavača casual hitova Big Fish Games. Danas, nekoliko godina kasnije, studio radi
na nekolicini projekata za core tržište razvijanih u Unreal Engine-u.

U novembru 2020 Mad Head Games studio postaje deo velike evropske gaming porodice - Embracer
Grupe, kada joj se pridružuje kao novi član koji će nastaviti da razvija sopstvene CORE projekte. Ovaj
srpski game dev pionir nastaviće da primenjuje svoje iskustvom stečeno znanje i ekspertizu sa ciljem
da srpski core game development pozicionira na svetsku mapu AA+ gejminga.

Prosečna ocena

5.0

na osnovu 2 recenzije

Mogućnost napredovanja

4.5

Beneficije

4.5

Karijera / privatni život

5.0

Iskustvo o radu

Iskustvo · .
5

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Sjajna ekipa u studiju od prvog dana, kompanija nastavlja da radi na dobrobiti zaposlenih i očuvanju pozitivne i prijateljske energije. Osim toga, puno poželjnih promena je uvedeno poput fleksibilnog radnog vremena i plaćenog prekovremenog rada. Kompanija i dalje raste, ali ne gubi na kvalitetu rada.

Zamerke

Nemam nekih zamerki! Radim dugo u ovoj kompaniji.

Potvrđen korisnik
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1

Ove informaciju su mi korisne

04.10.2021

Lead 3D Animator

Novi Sad

15.12.2021.

04.10.2021

Rigger

Novi Sad

15.12.2021.

04.10.2021

Project Manager

Novi Sad

15.12.2021.

04.10.2021

Gameplay Programmer

Novi Sad

15.12.2021.

Prosečna neto plata

400

QA Specialist 1 plata

MIN
400
PROSEK
400
MEDIJANA
400
MAX
400

Prosečna neto plata

850

System Administrator 1 plata

MIN
850
PROSEK
850
MEDIJANA
850
MAX
850

Prosečna neto plata

565

Game Designer 2 plate

MIN
280
PROSEK
565
MEDIJANA
565
MAX
850

Privatno zdravstveno osiguranje

Časovi joge

Kolektivni odmori

Rad na core gaming projektima

Fitpass

Program mentorstva

Timovi za fudbal i basket

Fleksibilno radno vreme i dress code

Tim bildinzi

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