Oglasi za posao UX/UI Designer - Design Systems
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UX/UI Designer - Design Systems

Hypixel Studios

Remote

01.11.2024.

Figma intermediate

We're looking for a UX/UI Designer to join our team at Hypixel Studios, which collaborates remotely from around the world. Our members range from industry newcomers to experts with 25+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

Join us on our mission to bring players together in an inviting, immersive world where they can make their mark. Hytale empowers creative expression across a spectrum of experiences including sandbox adventure, social play, minigames, and creativity using a suite of powerful and accessible tools.

As a UX/UI Designer, you will work across disciplines such as game design, engineering, and audio to create beautiful and meaningful experiences from concept through implementation. For us that means contributing to the design and construction of our design systems in Figma and as well as their implementation in the engine. 

Who you are:

  • You are a product designer who not only creates beautiful interfaces, but thinks through the human factor of how players interact with games.
  • You have an exceptional eye for aesthetic and can help maintain, develop, and define UI components and patterns.
  • You’re organized, and demonstrate this through impeccable attention to detail not only in your work but, within the way your work is arranged.
  • You’re an excellent communicator and are passionate about working across disciplines to advocate for your craft.
  • You’re player focused; you have a track record of creating interfaces that focus on clarity and usability, as well as visual design.

Some of your role:

  • Work with the team to craft components in Figma based on the game design objectives, narrative guidelines, and creative targets.
  • Create visually balanced and player focused mockups that demonstrate a solid understanding of readability, clarity, typography, and visual hierarchy.
  • Collaborate with other artists to maintain and push the boundaries of our UI art style.
  • Understand, communicate and advocate for the design system and associated methodologies across multiple teams and disciplines. 
  • Work with tech and engineering teams to refine the implementation process and workflow. 

Essential Traits:

  • Must have 3+ years of UX/UI and/or Product Design experience.
  • Experience creating, and defining UI style guides.
  • Experience working with Figma (or similar prototyping tools).
  • Proven knowledge of UI design fundamentals such as layout, grids, typography, etc.
  • A personal passion for games and staying on top of the latest trends in the industry.

Bonus Traits:

  • Experience with creating wireframes and prototypes demonstrating user needs.
  • Proficiency with UI implementation.
  • Familiarity with Atomic Design Methodology, Figma Components and Variants systems, and Design Tokens.
  • Proficiency with After Effects or other animation software to define and demonstrate UI animations.
  • A personal passion for open world, builder, or survival games.

We can offer:

  • Competitive salary
  • Annual Performance Bonus (APB)
  • Quality of Life increases
  • Christmas closure
  • A chance to work on a new game project with an extremely motivated team
  • Opportunities to learn and grow personally and professionally
  • A stable and secure work environment
  • The ability to work remotely

We’re looking for applicants who are self-driven, put players first, and that have a history of making cool stuff. In return, we can offer an environment that values and supports individual creativity and passion and believes in fostering new talent. We recognize the value of diversity in every sense and actively encourage candidates from diverse backgrounds to apply.

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